![]() Honestly, quite the opposite, I think he’s a perfect fit for a series that used to have a little more of that what-the-hell-is-going-on-here flare, too. Nier is hard to explain, and even experiencing it often doesn’t make sense until you’re hours from the end and it hits you, but I don’t think that makes Taro a bizarre mismatch for Final Fantasy. You’ve got a world full of folks that aren’t actually human but seem to think they are, androids that honestly have no idea what they’re fighting for, casts in constant existential crises, a little boy-turned-terrifying weapon who became a wandering head in the desert, I can keep going. Drakengard more so, but the newly beloved Automata and Replicant remaster still strike a lot of those same chords. I think Square should really hand over the reins, and let Yoko Taro direct his own mainline Final Fantasy. But when I look at the old stuff, the weird stuff? I’m on board. When I look at some of the more modern Final Fantasy titles, I think I would be a little more reserved on the ask. Taro has even publicly mused about the idea himself and penned his own raid for Final Fantasy 14’s Shadowbringers expansion. While I’m willing to bet Final Fantasy and Nier have plenty of fan overlap, they’re still worlds apart. ![]() He’s an odd choice, and I think most of his fans even recognize that. I’m not sure how many times I’ve heard fans pine over the idea of a Yoko Taro-directed Final Fantasy. You Are Reading : Let Yoko Taro Direct A Mainline Final Fantasy When I think about Final Fantasy 6, I realize everything I love about that game screams Taro. Check out some other teaser info on the game’s world and characters.Let Yoko Taro Direct A Mainline Final Fantasy No release date or other platforms have been announced as of yet. Similarly, recording of the game’s English voice lines is almost complete.įinal Fantasy XVI is in development, and is currently slated for the PlayStation 5. They’ve finalized the main story scenario for the game, meaning the main plot and script are effectively locked in. Despite not being able to make TGS 2021, Creative Business Unit III – the formal name for Final Fantasy XVI‘s development team – has made good progress on the project. The same conversation did reveal more about the current state of Final Fantasy XVI‘s development. Here's the video with English subs by me. Yoshi-P says he wants FF16 to be available not too long after the next big announcement. Some of the comments were collected and translated by Twitter user Taro & Saitou joking with Yoshi-P about Final Fantasy 16 probably not being shown at Tokyo Game Show 2021 is epic troll level lol. ![]() Yoshida later clarified more definitively that Final Fantasy XVI would not make TGS 2021’s lineup, as if to head off speculation that a new reveal is planned as surprise. After consultation with the team (including director Hiroshi Takai), Yoshida noted that they would prefer a large reveal to be accompanied by something that the general public could then experience directly after, rather than a drip feed of small tidbits of information. In essence, Yoshida’s comments boil down to a recognition that while the development team would like to show something at this year’s Tokyo Game Show (which starts on September 30, 2021), it would be best if a big reveal were done when Final Fantasy XVI is in a more playable state, something that’s not possible as early as TGS 2021. That conversation was part of the “Live Letter from the Producer” segment of a special Final Fantasy XIV livestream event held on July 9 and 10, 2021. The news came during a conversation between Yoshida and NieR creator Yoko Taro. Final Fantasy XVI may not make a major appearance at TGS 2021, if comments by producer Naoki Yoshida are any indication.
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